October 29, 2008
Milk's Tale: For Those Who Haven't Watched Yet.
This film was just screened in Hiroshima' 08, an International Animation Festival. I don't know why & how they want to showed this... I would never know if they didn't send me a cert..
Anyway, for those who never watch this, it is my final project that I completed together with my group members: Hoi Mun, Carlyn, Melissa, & Batman a.k.a. Kang Hang in year 2006.
*Margarita, hope you love this~ ^^
October 17, 2008
无厘头x钻牛角尖x鸡蛋里挑骨头x无聊 之问题一:我与贝多芬篇
October 07, 2008
The Power of BAK KUT TEH
September 22, 2008
自然律
点与点行成线, 线与线行成面, 面与面行成体; 体与体就成了空间, 空间移动时就有了时间; 这就是所谓的时空, 将时空扩大就成了宇宙...
这是否就和 《易经》 中的: 易有太极, 是生两仪; 两仪生四象, 四象生八卦.. 是相辅相成的?
我们每天所对着的 Maya 也是建造于这概念吧~
那么..点又是从何而来呢?
这是否就和 《易经》 中的: 易有太极, 是生两仪; 两仪生四象, 四象生八卦.. 是相辅相成的?
我们每天所对着的 Maya 也是建造于这概念吧~
那么..点又是从何而来呢?
September 14, 2008
Sneaker Eater
This is a new project I'm going to start, named 'Sneaker Eater'. It took me abt 6 hours to paint this. Based on a Nike Dunk SB reference. More updates on this project will be posted in the future! Behold~^^
September 12, 2008
07 Reel: Walkcycle Part 01 [Normal...?]
Walkcycle is 1 of the difficult thing to make it good, especially a 'normal' walkcycle. This is what I did during my term break: 'Normal' walkcycle.
What is 'normal'? Does a character act nothing at all is called 'normal'? without any expression/emotion called 'normal'? Or without any exaggeration on the animation/movement is called 'normal'? It's not easy to give a clear definition. Somehow I always feel a character who act nothing at all, no expression/emotion is kind of fake, as he pretend to be 'normal' but he's actually not. A normal character doesn't act 'normal'.
This is how I did, I try to reduce the exaggeration to the max; I just don like to animate a character without any exaggeration, it's not an animation to me.
And try to add an emotion to this character, with a subtle facial expression and body gesture. Just imagine when a person walking on the street, he must have some kind of emotion with him: He is happy today, or sad, mad, or bored...
Of cause, some study and analyze on how to do a walkcycle have been done as well. Like few good reading, look at how's human walk...~
Btw, this is a Norman character, which provided by my character animation class instructor.
I actually still working on these, not the final aniamtion yet. Perhaps I can reduce the followthrough that I did for its hands and foot. Comments and critiques is welcome~!! =D
Normal Walkcycle 01 (a little bit of joy~)
Normal Walkcycle 02 (frustrating...)
Normal Walkcycle (this suppose to be happy walkcycle! haah^^)
What is 'normal'? Does a character act nothing at all is called 'normal'? without any expression/emotion called 'normal'? Or without any exaggeration on the animation/movement is called 'normal'? It's not easy to give a clear definition. Somehow I always feel a character who act nothing at all, no expression/emotion is kind of fake, as he pretend to be 'normal' but he's actually not. A normal character doesn't act 'normal'.
This is how I did, I try to reduce the exaggeration to the max; I just don like to animate a character without any exaggeration, it's not an animation to me.
And try to add an emotion to this character, with a subtle facial expression and body gesture. Just imagine when a person walking on the street, he must have some kind of emotion with him: He is happy today, or sad, mad, or bored...
Of cause, some study and analyze on how to do a walkcycle have been done as well. Like few good reading, look at how's human walk...~
Btw, this is a Norman character, which provided by my character animation class instructor.
I actually still working on these, not the final aniamtion yet. Perhaps I can reduce the followthrough that I did for its hands and foot. Comments and critiques is welcome~!! =D
Normal Walkcycle 01 (a little bit of joy~)
Normal Walkcycle 02 (frustrating...)
Normal Walkcycle (this suppose to be happy walkcycle! haah^^)
September 06, 2008
Principles of Animation
Let's revise a bit of the Principles of Animation:
1. Squash & Stretch
2. Anticipation
3. Staging
4. Followthrough & Overlapping Action
5. Slow-in Slow out/ Fast-in Fast out
6. Exaggeration
7. Secondary Action
8. Weight
9. Timing
10. Straight Ahead & Pose to Pose
11. Solid Drawings
12. Appeal
How many do you still remember?
1. Squash & Stretch
2. Anticipation
3. Staging
4. Followthrough & Overlapping Action
5. Slow-in Slow out/ Fast-in Fast out
6. Exaggeration
7. Secondary Action
8. Weight
9. Timing
10. Straight Ahead & Pose to Pose
11. Solid Drawings
12. Appeal
How many do you still remember?
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